Developing Sol’s design

As a team the decision was unanimous to use the bunny design in future designs. The next step is to revise the design and making it more unique while keeping it animator friendly. In this stage I decided to draw initial turnarounds for characters. This was to start envision the characters in a more 3D plane while also getting to start knowing their personality and their key traits.

Decisions we then made followed:

  • Sols ears will be further apart from him and raised to create a more dynamic silhouette while keeping the general pose ability quite loose so its easy to create many expressions from his normal stance.
  • His shape change to a more of a teardrop shape rather than an oval body shape.
  • His eyes changed to one large and one small, this is to show his weakened state and add a little charm to the character as they are not perfect and symmetrical. Same to the ears.
  • we also moved the soul to where the heart would reside so it reads more as a heart soul rather than just a floating light in the character.
  • we added more things to his legs to make him feel more unique.
  • Overall added more stitching to emphasize the doll aspect of Sol.

Overall this was a successful development in the design since it revamps Sol to a vintage looking doll much more like what the Mood-boards suggest. Sol also looks a lot less new and instead already has a uncanny feeling with one ear bigger than the other he certainly looks more Macabre than before.

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